Alex
Alex
> Also, do we need to ship all the font with the demos? For the Mirroring and Translation demos system font fallback should be fine, neither require specific font dimensions...
> added to [Rendering Issue Triage](https://github.com/orgs/godotengine/projects/78) 2 weeks ago: Priority = High Is anyone already checking the issue? I might have some time in the next few weeks. No guarantee...
- `blur_1` texture issue: `create_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, ...` - **Camera3D -> depth of field** also uses the `blur_1` texture _(reproducible)_ screenshot  **new MRP:** [GlowTest.zip](https://github.com/user-attachments/files/15569761/GlowTest.zip) Test on Firebase https://github.com/godotengine/godot/assets/41921395/99b6f508-315a-4219-b359-0d465100021a -------------------- I...
> I would argue we should disable glow in the default preview environment for mobile until this is fixed. Only on `Mali-GXXx GPU`s **and** `Vulkan API 1.3.xxx` `MitchMakesThings` says: >...
Probably it is better to compile the webrtc-native sources yourself and run [code-signing-and-notarization](https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_macos.html#code-signing-and-notarization) Otherwise all users would have to do that (customize Privacy & Security)? That's out of the question,...
Can you also reproduce it if you **override** the splash screen? Use a different image file and display it for longer. For example 3000 ms, does the splash screen remain...
> the splash image only appears for a split second. @lazyvainglory is your input value 10 ms or 10000 ms? 10000 ms. = 10 sec.
@clayjohn ```cpp p_device_properties.driverVersion < VK_MAKE_VERSION(512, 503, 0) ``` Somewhere I read that the `VK_VERSION` functions are intended only for the Vulkan API version. Device manufacturers often use their own bitshifting...
It's an "engine" problem, I'm closing here. Logcat , "ScaleGestureDetector" but no `InputEventMagnifyGesture` ``` 2023-11-02 14:46:45.599 31971-31971 ScaleGestureDetector org.godotengine.bugreport2 I TwScaleGestureDetector 2023-11-02 14:46:45.611 31971-32109 godot org.godotengine.bugreport2 I _unhandled_input:InputEventMouseMotion: button_mask=1 (Left...
ok, I know the input sources of Android well by now. If I find a solution I link here too.