Alex
Alex
Yes, this also helps against the 'freeze' at app start. 👍 I have also highlighted this code to check it more closely. On my Samsung Tab S7 I couldn't see...
> do you know if is possible in logcat show not only shader compilation errors but also warnings? I don't know how, some errors / warnings are already issued by...
https://github.com/godotengine/godot-demo-projects/pull/974#pullrequestreview-1686715380 > Also, do we need to ship all the font with the demos? For the Mirroring and Translation demos system font fallback should be fine, neither require specific font...
I opened my Godot projects that were targeted at 4.2 with version 4.1.2. No problems. I have noticed some problems with other projects as well. Errors were issued with the...
**.gitignore** ```.gitignore # Godot 4+ specific ignores .godot/ ..................... # Godot-specific ignores .import/ ..................... # Imported translations (automatically generated from CSV files) *.translation ```
`master` Godot project 4.0 after conversion to 4.1 Many errors are output, but I can start the project without errors.  **delete all ignore files** + 'master Godot project 4.0...
If I close Godot and open the project again then everything is ok, Japanese is also displayed. v4.1.2.stable.official [399c9dc39]
> Open the scene, and in the "Fix Dependencies" dialog I will continue later, without "Fix Dependecies" Godot crashes now. I do not know the function "Fix Dependecies" yet. 
> * Reimport all font from the editor import tab (probably optional). I had opened `Project Settings` -> `Import Defaults` -> `Importer "Font Data (Dynamic Font)"` and under `"Fallbacks"` inserted...
ok I'll check later, from some tutorials I know only first convert the fonts to "tres", also already with Godot 3.2