Alex
Alex
https://github.com/godotengine/godot/issues/107447#issuecomment-3094796927 We also tested `beta 3 / beta 4` (master branch) with debug symbols 3 days ago, and no crashes were reproducible _(except for the one I intentionally inserted to...
An official `beta 4` will be released soon, perhaps this week. If you're not tired of testing, you could try that version. If it crashes, I could create another production...
> An option would be to restrict the fix to certain GPUs or platforms. Example [OpenGL - GPU-Check]( https://github.com/godotengine/godot/pull/87352/files#diff-6621ebadd645f51f5eccc971b87d60b66b0846e1d373ddc78aeb8ec2b9bb162b) for `Adreno 3xx` workaround. only `GL_RENDERER` = `PowerVR Rogue GE8320` maybe...
> Fixes #93406: do you just mean the first line of the description? Yes, I found a description here: [github docs]( https://docs.github.com/en/get-started/writing-on-github/working-with-advanced-formatting/using-keywords-in-issues-and-pull-requests) I don't know exactly how it works. But...
Looks good! Screenshot 
> I built a release Android export template APK from that PR: [android_release.apk.zip](https://github.com/user-attachments/files/16117894/android_release.apk.zip) > Does this work on any dev version of godot currently? should also work with `v4.3.stable.official` , but with `Godot 4.3 stable` it is correct) However,...