Alex

Results 128 comments of Alex

> @Alex2782 same link https://github.com/marko995/CircleJumpGodot4 ok thanks, 2 days ago Github showed 404 error (not found), today it works again

**logcat**: https://pastebin.com/Z8H5tDUQ `AudioTrack org.godotengine.game V processAudioBuffer(351): obtainBuffer(882) returned 1772 = 882 + 890 err 0` but in the project I can't find any audio files that are played ---------------- You...

> @Alex2782 crash happens because of this line: uniform vec4 color : source_color; > > when I don't use it, works fine ok on my Samsung Tab S7 no problems...

strange, and if only `COLOR` is not initialized, it also crashes? ``` void fragment() { COLOR.rgb = color.rgb; } ```

I just wanted to narrow down the error. I understood the rest.😄 > problem happens when I use 3 sprites, and one of them use `uniform vec4 color : source_color;`...

[Github: uniform + android](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+uniform+android) 14 issues open. I still have an old Samsung tablet with Android 8, if I find time I'll try to test it with Godot.

I was able to reproduce it, tested with a **BT mouse** and with TouchEvents. I will try to debug it in the next few days. --------------- **window.cpp** -> `Window::_event_callback`, on...

**Notes:** - I could only reproduce the issue `Unable to initialize engine native layer` ([comment](https://github.com/godotengine/godot/issues/86112#issuecomment-1855468071)) when **OpenGL Debug** is activated. Not all devices support the flags `_EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR` - @joined72...

@joined72 Could you please test with `1.0`? `return nd * (1.0 / pow(max(distance, 0.0001), decay));` On `moto e5 play` (Firebase Test Lab) freezes again. Maybe I compiled the APK incorrectly....