Alex
Alex
I also have issues with the `master` (14.0) version, the `Metal` and other graphics libs are identical to the `dev3` version. otool check ----------- ``` otool -l ~/Develop/Godot/Godot.4.3-dev3.app/Contents/MacOS/Godot > /tmp/Godot.4.3-dev3.log...
The `Window Size` (Project Settings) is also calculated incorrectly, only half the size. Screenshots  (Screenshot size: 264 × 440, Test with Godot 4.2.1)  --------------------- In the next...
[scroll_test.zip](https://github.com/user-attachments/files/16646439/scroll_test.zip) @j-zeppenfeld : I couldn't find any issues with `deadzone = 0` on my Android devices. See video, from which `deadzone` value is everything ok on your device? (DPI /...
@j-zeppenfeld If you find time please try PR #95827, with your productive projects. or `android_debug_base_button.apk` 27 MB Download https://drive.google.com/file/d/1vVCK1tUHzi6kloKjcY698CBDkDDrGv9q/view?usp=sharing  ----------------------- `adb logcat -s godot`...
@goranovs Is this configuration (https://github.com/godotengine/godot/issues/95532#issuecomment-2290024808) an option for you? Increase to 10.
i have a PR for Adreno 5xx `uniform` crash https://github.com/godotengine/godot/pull/92611 ```cpp //TODO: check 'driverVersion'? // no crash on Fujitsu F-01L - Adreno (TM) 506, Vulkan 1.0.61, driverVersion = 54185879 r_device.workarounds.force_material_uniform_set...
@matheusmdx To me it looks like an emulator, or is it something like a 'RemoteViewer' ? from Logs: `Build fingerprint: 'xiaomi/onc/onc:10` (Mi A2 Lite? also has an Adreno 506 on...
My PR probably doesn't cover all editor functions yet, but the crash looks identical. Details vkCmdDrawIndexed ---------------------------- `vkCmdDrawIndexed(VkCommandBuffer_T*, unsigned int, unsigned int, unsigned int, int, unsigned int)+232)` from `uniform` crash...
Thanks for testing! > Changing `RENDER_GRAPH_REORDER` to 0 stops the crash I will revise PR #92611. Firebase Test Lab has up to 7 `Adreno 5xx` devices, on one device I...