RobustToolbox
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Robust multiplayer game engine, used by Space Station 14
Client didn't seem to explode when I ran it.
Unfortunately to do box2d's fancy thing we'd need to make further changes to the movebuffer, but this is easy.
It's just a 2x2 matrix so we can just use a vec4. Profiled in debug but still, Vec4 is gonna be better than an array on release. 
Do it after https://github.com/space-wizards/RobustToolbox/pull/3335 Easy allocs reduction, at least until I get around to entitylookup refactor.
They're based. Changed over the ones that were top of memory profile on debug. Content PR incoming.