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Robust multiplayer game engine, used by Space Station 14

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Client didn't seem to explode when I ran it.

Unfortunately to do box2d's fancy thing we'd need to make further changes to the movebuffer, but this is easy.

It's just a 2x2 matrix so we can just use a vec4. Profiled in debug but still, Vec4 is gonna be better than an array on release. ![image](https://user-images.githubusercontent.com/31366439/196012929-07066416-343d-4c84-8683-4130da658533.png)

Do it after https://github.com/space-wizards/RobustToolbox/pull/3335 Easy allocs reduction, at least until I get around to entitylookup refactor.

Issue: Performance
Priority: 3-Not Required
Difficulty: 1-Easy

They're based. Changed over the ones that were top of memory profile on debug. Content PR incoming.