open.mp
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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP
**Describe the bug** When I restart the rcon server with the `gmx` command, when OnGamemodeExit is called, the vehicles are still valid and can be manipulated, for example their data...
**Is your feature request related to a problem?** no **Describe the solution you'd like** implement OnRemoteRCONPacket **Describe alternatives you've considered** it can't be implemented without query mechanism (specifically **x** packet)...
**Describe the bug** Server got randomly crashed when player disconnected. It looks like a some strange race condition **To Reproduce** Have no idea **Expected behavior** Server should not randomly crash...
The problem with the dialog is that if you send %s %d %i etc to the input(`DIALOG_STYLE_INPUT`) it will throw an error, the dialog won't show or close, in `GetPlayerDialogID(playerid)`...
There are such functions as `GetConsoleVarAsString`, `GetConsoleVarAsInt`, `GetConsoleVarAsFloat`, `GetConsoleVarAsBool`. Sometimes there is a desire to rigidly set some settings in config.json at the game mode level, so as not to...
Client: SAMP0.3DL + SAMP Addon 2.7 R12 Server: open.mp v1.2.0.2670 When entering the game with the SAMP Addon and testing the following code, the vehicle will respawn immediately after the...
When you destroy or respawn vehicle (when player die in that vehicle) he will spawn in Grove Street or farm at 0.0 coordinates, and with bottle or cigarette in hand,...
When I use Chinese to set the server name or other settings in config.json, the server does not start properly. ```json "language": "中文", "name": "服务器名称", ``` As far as I...
**Describe the bug** I am testing a default/stock installation of open.mp from the releases section. Everything goes smoothly on linux, loads the components, then displays the loading of the gamemode....
On my server, after moving from SAMP server to OpenMP 1.2.0.2670 server, I've observed an issue where by when you shoot a player, their health will decrease, then increase a...