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Differences in calling OnGamemodeExit using gmx and exit commands

Open ddanyk opened this issue 1 year ago • 0 comments
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Describe the bug When I restart the rcon server with the gmx command, when OnGamemodeExit is called, the vehicles are still valid and can be manipulated, for example their data can be saved. However, when I use the rcon exit command, the vehicles are no longer valid and therefore cannot be worked with.

Maybe it is not just about vehicles.

To Reproduce Steps to reproduce the behavior:

  1. Create any valid vehicle in OnGamemodeInit() callback and save its ID to any variable
  2. Add printf("%i",IsValidVehicle(variable)); under OnGamemodeExit callback
  3. See different states when gmx is used and when exit is used.

Expected behavior Keep valid vehicles in both cases so we can manipulate with them.

Screenshots and/or logs https://i.ibb.co/JprhZqz/image.png https://i.ibb.co/58hkmyg/image.png

version omp 1.2.0.2735 https://github.com/openmultiplayer/open.mp/actions/runs/9136915959

ddanyk avatar Jun 30 '24 18:06 ddanyk