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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP

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Cases when TABLIST_HEADERS dialog is displayed without lines are not taken into account, which creates additional difficulties and breaks the logic of dialog processing on the server (for example, it...

bug

It would be great to add a feature so that you can set a radius limit for a specific player. ```pawn native SetLimitPlayerMarkerRadiusForPlayer(playerid, targetid, Float:radius); ```

enhancement

1. Fix [#984](https://github.com/openmultiplayer/open.mp/issues/984) by adding a check `isStreamedInForPlayer` when player reported a new trailer in driver sync. 2. Add stream checks for the whole driver sync, since it also can...

A lot servers have to do it like me: ```c++ SetTimerEx("CheckIfPlayersChangedWeapon", 500, true, "i", playerid); public CheckIfPlayersChangedWeapon(i) { new Now_WeaponInHands = GetPlayerWeapon(i); if(LastWeaponInHands[i] != Now_WeaponInHands) { OnPlayerChangeWeapon(i, LastWeaponInHands[i], Now_WeaponInHands); LastWeaponInHands[i]...

enhancement

**Is your feature request related to a problem? Please describe.** N/A **Describe the solution you'd like** Allow to pause and resume timers at any point. E.g. you set a timer...

enhancement

Function: AddVehicleComponent(playerid, vehicleid, Component) In the last years of SA:MP i noticed this bug on other servers, now i have the same Problem while scripting on mine. Some components won't...

bug

Imagine if we have: ```c++ OnPlayerDroppingGrenade(playerid,weaponid,Float:x,Float:y,Float:z) ``` we could change bombs damage, create flashbangs with textdraws, smoke with effect and much more... would be amazing to the openmp PVP

enhancement
client

If you set the player's skin using `SetSpawnInfo` and later change the skin with `SetPlayerSkin`, and then enable spectator mode with `TogglePlayerSpectating`, a discrepancy will occur. When the player exits...

https://github.com/openmultiplayer/open.mp/blob/14c7971d5a53927acfea4eab060b32a4c126f858/Server/Components/Vehicles/vehicle.cpp#L232-L237 This is from driver sync where the player can send valid, but non-streamed trailerid for him and it will be passed without checks. The solution is probably to check...

bug

**Is your feature request related to a problem? Please describe.** Client versions older than 0.3.7-R3 rendered the textdraws twice. Kalcor fixed it in 0.3.7-R3, but this causes textdraws to look...

enhancement