open.mp
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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP
I recently encountered a peculiar phenomenon while browsing the WEAPONSKILL. In the "Skill Types" table, there are 11 elements, however, in the "Skill Levels" table, there are 13. The missing...
**Is your feature request related to a problem? Please describe.** You already have added many YSF functions but some of them are still missing. (Like: Setplayerchatbubbleforplayer.) **Describe the solution you'd...
``` native LoadFilterScript(const scriptname[]); // difference between "rcon loadfs": Return -> True if success, false if not native UnLoadFilterScript(const scriptname[]); // ^ native GetFilterScriptCount(); native GetFilterScriptName(id, name[], len = sizeof(name));...
**Describe the bug** The `touch` utility is meant to merely update a file's modified time, or create it if it doesn't exist, with no changes to the contents. `ftouch` should...
**Describe the bug** When you downloading the open.mp package and start running it, you'll see that there is an error that tells you to change rcon password, but unlike SA:MP...
In samp this happened by briefly banning their IP but because of purposely changing how the bans work it can't happen this way
This way launchers will be able to store hashed passwords instead of having them as plain text
This would allow for portable and proper handling of non ascii symbols
Hello, I have a Feature request. My ideas: **ServerRulesSortMethod** The ability to select a sorting method for rules based on a criterion, for example: alphabetical order or according to a...