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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP

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**Describe the bug** pawn.raknet calls **OnIncomingPacket** with playerid -1, but do it only under omp server. ( Exactly like #818 Issue) **To Reproduce** Steps to reproduce the behavior: Occurring Randomly...

bug
nightly

**Describe the bug** Compat with original SA:MP problem. native IsPlayerConnected return 'true' before OnPlayerConnect (in OnIncomingConnection state). In original SA:MP IsPlayerConnected return true on OnPlayerConnect stage, not OnIncomingConnection. **To Reproduce**...

bug

**Describe the bug** The server crashes after GMX, if `UseGangZoneCheck` native is used at least once and NPCs are used on the server. MCVE doesn't crash, if the `ConnectNPC` is...

bug
nightly

**Describe the bug** Spectate is getting disabled automatically while a player is Destroying vehicle in Driving State ( Note: Only in driving state ) **To Reproduce** Steps to reproduce the...

bug
nightly

`IsPlayerSelectingAnyTextdraw(playerid)` or `IsPlayerSelectingTextdraw(playerid)` (whatever sounds better) will return either true or false if SelectTextdraw is toggled for the player. `IsBuildingRemovedForPlayer(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius)` self explanatory (taken from YSF).

enhancement

The existing definition of the number of lines does not work well with repeated '\n', at the beginning of the line, at the end. A more improved version of determining...

I suggest adding this function to OMP so that server systems, like organizations can put a prefix before a player’s name on the TAB list. This would be really handy...

enhancement
client

**Is your feature request related to a problem? Please describe.** This issue is a meta-issue. When this issue will supported, I suggest to make a label "ipv6" and I will...

enhancement
client

Hello, I’m not sure if this has ever been noticed or reported before, but I’ll bring it up anyway. I encountered a bug while working on a skin change system...

bug
nightly

Forcibly sends the first item selection (listitem = 0) to dialog if there are no items at all (since in this case the client sends the listitem of the last...