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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP

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Added a check for read-only config keys when receiving commands in `onConsoleText`, this now prevents setting a value for read-only configs during runtime, this is to avoid weird behaviors.

**Is your feature request related to a problem? Please describe.** Not exactly a problem, but as a few people suggested before, preventing users to download custom models right after connecting...

enhancement

**Is your feature request related to a problem? Please describe.** Yes, this issue relates to the visibility of communication between players. In the current game, when a player is typing...

enhancement

**Describe the bug** My network.messages_limit are still default (500), some of players will kicked everytime they cbugging or replacing sprint button to mouse scroll down. I would increaase the messages_limit...

bug
nightly

**Is your feature request related to a problem? Please describe.** I'm currently developing a SA-MP roleplay server in Korea, and one major issue we're facing is that TextDraw does not...

enhancement

[Info] AdmCmd: Legend Anu was kicked by Elite Advisor, reason:Late Login [2025-07-26T19:31:09+0530] [Info] player kicked 2 [2025-07-26T19:31:09+0530] [Info] [sv:dbg:network:connect] : disconnecting player (2) ... [2025-07-26T19:31:09+0530] [Warning] Insufficient specifiers given to...

**Describe the bug** When flying the Hydra with the landing gear retracted, if the server sets the tire states, the landing gear will revert to a deployed state internally. However,...

bug

## Changes - Added sanity checks for config options in legacy network component - Validates max_bots vs max_players configuration - Checks and corrects negative values in network settings - Warns...