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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP

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# Description https://streamable.com/qk9lob - Driver teleports to the other location (with car) but passenger does not. Driver still sees passenger but passenger stays in old location and doesn't sees driver....

bug
help wanted

**Describe the bug** cha If you start the server with no mode, join, spawn, then change mode you end up in a half-started mode. Some weird in-between - vehicles spawn...

bug

RCON gmx , or any "successful" reconnection, for players who are at class selection, causes them to to get stuck at the Verona Beach connecting screen before reaching OnPlayerRequestClass (which...

bug
wontfix

# Description Hello. We are faced with such a problem: we have a kiosk where you can rent a car. Everything is fine in the samp version, a bug is...

bug

# Description This is a known Attachments bug. It happens anytime you aim with a sniper, heat seeker, rocket launcher or camera. The attachments get in your way and you...

bug
beta-issues

goals: - log natives with invalid args passed - this will help server owners surface issues they may not have known about - use a consistent log format, not sentences...

1. This PR adds a new implementation of `MemoryPool` from https://github.com/facebookarchive/RakNet/blob/master/Source/DS_MemoryPool.h , to be only and ONLY used for `InternalPacketPool`, by replacing the old `InternalPacketPool` class implementation with new `MemoryPool`....

Improve and optimize semi-broadcast behavior by creating and sending a receiver list to RakServer::Send and RakServer::RPC, instead of manually calling them for each player when we want to broadcast to...

**Describe the bug** As the title says, if is player kicked during executing code in OnPlayerConnect it will kick client correctly serverside but not clientside. For a player it appears...

bug
nightly