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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP

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**Describe the bug** Use PutPlayerInVehicle function when a Player is already in a vehicle. e.g change Virtual World and it resets the Camera position, can be really hard for Players...

bug

**Describe the bug** Start Spectate a Player, when a Player changes his Vehicle and you force it to spectate the Player with the new Vehicle, you just stand in LV...

bug

**Is your feature request related to a problem? Please describe.** UsePlayerPedAnims() can't be toggled on/off when server is running. Also, if it's possible, i want it can be applied per...

enhancement

**Describe the bug** If SetSpawnInfo is used with team 0 (i assume other ids work as long as they are the same), and then SetPlayerTeam is used to set to...

bug

**Describe the bug** I noticed that if you set the skin of a player (let's call it Player_A) with `SetPlayerSkin`right after using `SpawnPlayer`, Player_A sees its PG with the skin...

bug
nightly

**Describe the bug** The player's state remains as `PLAYER_STATE_NONE` (0) when they enter class selection for the first time. When using `TogglePlayerSpectating` `true` inside `OnPlayerRequestClass` the state also incorrectly updates...

bug
nightly

#### AllowPlayerTeleport not considering AllowAdminTeleport According to https://github.com/openmultiplayer/open.mp/blob/62e3415772e5fd6f43ff15f04058072f9722e654/Server/Components/Pawn/Scripting/Player/Natives.cpp#L882-L886 and https://github.com/openmultiplayer/open.mp/blob/62e3415772e5fd6f43ff15f04058072f9722e654/Server/Source/player_impl.hpp#L1749-L1752 the native AllowPlayerTeleport works always not considering whether AllowAdminTeleport is enabled or not before it. In older SA-MP versions [the...

**Describe the bug** As the title says, The current stable release of open.mp is incapable of entering/detecting the symlink folder, unlike SA:MP which capable of entering/detecting the symlink. This bug...

bug

If you are in vehicle (PLAYER_STATE_DRIVER OR PLAYER_STATE_PASSANGER), and you die, OnPlayerStateChange will output oldstate PLAYER_STATE_SPAWNED, and newstate PLAYER_STATE_NONE, than PLAYER_STATE_ONFOOT, so if i try make per player timer when...

The paintjob limit of the game is 5 - one default paintjob and 4 custom ones. The current ChangeVehiclePaintjob implementation says id 3 should be used to remove a paintjob,...

enhancement
samp-bug