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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP

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Would be really amazing to add per-player actors just like it was done with pickups! One of the real benefit after such action will be the ability to improve streamer...

enhancement

# Description I use this before `SpawnPlayer`. The player spawns with the specified skin in SA-MP but with the CJ skin in OMP `SetSpawnInfo(playerid, DEFAULT_TEAM, CharacterSkin[playerid], CharacterLastX[playerid], CharacterLastY[playerid], CharacterLastZ[playerid], CharacterLastA[playerid],...

bug

**Describe the bug** Chinese will not display correctly anywhere with openmp. not only config.json and gamemode.pwn my sublime-text encoding is "utf-8" **To Reproduce** ` #include main() { print("你好,世界!"); } `...

bug

**Describe the bug** When applying **PutPlayerInVehicle** to a player who sits in the passenger seat, there is a desync, and the player remains in the car, and the car where...

bug

# Description Hello, I seem to be having some problems with class selection. I'm getting stuck at the default SA:MP class selection screen (see screenshot), after suiciding while I've pressed...

bug

Add the ability to change (use_player_ped_anims) for a specific player. Now this can only be done with the help of RakNet, but this is a crutch, as it was previously...

enhancement

**Describe the bug** 1. Currently some servers experience horrible performance due to Fixes component having a performance problem or code that runs all the time, causing 100% CPU usage. Obviously...

bug

**Is your feature request related to a problem? Please describe.** I know that the 'OnPlayerClickTextDraw' function exists, and somehow it can be solved with that, but why couldn't this be...

enhancement