open.mp
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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP
**Describe the bug** omp server crashes after gmx if Pawn.RakNet plugin is used and OnOutgoingRPC callback is declared in gamemode. **To Reproduce** Steps to reproduce the behavior: 1. Add the...
Added instructions on how to build on Linux. Also included information about sub module folders for users who don't use the `--recursive` option, so they can manually check and download...
**Is your feature request related to a problem? Please describe.** In SA-MP, there's currently no native way to mount a vehicle onto a Packer truck (ID 443), which makes it...
**Describe the bug** According to the documentation, the function AttachPlayerObjectToObject() has a parameter syncRotation, which defaults to true. However, I noticed that setting this parameter to false has no effect....
**Describe the bug** All the following natives: * GetWeaponName * NetStats_GetIpPort * GetPVarNameAtIndex * GetSVarNameAtIndex should return the length of a string it wrote the data to. GetWeaponName **To Reproduce**...
**Describe the bug** If the current behavior is not an intended thing, all the following natives: * SHA256_PassHash * GetPlayerIp * GetPlayerVersion * GetPlayerName * GetSVarString * GetPVarString * gpci...
Would be a good feature for people who don't use internet and like to check things in terminal. Each hour or even bigger or after restart of omp server (if...
Closes #1068
**Describe the bug** Unable to use SetPlayerObjectMaterial with textures from server DFFs/TXDs. **To Reproduce** ```cpp AddSimpleModel(-1, 19379, -5001, "myModel1.dff", "myTxd1.txd"); AddSimpleModel(-1, 19379, -5002, "myModel2.dff", "myTxd2.txd"); ... myObject = CreatePlayerObject(playerid, -5001,...
**Describe the bug** Unable to GET the colors of the car in a textdraw UNLESS using PlayerTextDrawSetPreviewVehicleColours beforehand. **To Reproduce** Steps to reproduce the behavior: - Create a textdraw and...