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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP

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It is not possible to make a visible Pickup with custom models (AddSimpelModel) To **Reproduce**, jsut simply add an small Model and try creating a Pickup, and you will see...

bug
nightly

**Describe the bug** Server does not throw "Wrong server password." message when user is connecting with invalid password, it's saying "The server didn't respond. Retrying.." instead. **Screenshots and/or logs** ![image](https://github.com/user-attachments/assets/44601958-49c7-45fd-9e37-80f841544842)...

bug
nightly

If player exceed messages limit for some reason it will reconnect him but only client side. It will say "You are banned from this server." then but he is still...

bug

**Describe the bug** IsPlayerStreamedIn returns true when playerid and forplayerid have the same values. Example: ```IsPlayerStreamedIn( playerid, playerid );```

bug

**Describe the solution you'd like** I would like to be able to use environment variables interpolated in the config.json file. Example: ```json { "rcon": { "password": "${RCON_PASSWORD}" } } ```...

enhancement

Unfortunately I haven't figured out how to properly make the changes in the SDK. I hope you can help me :)

Add a new native function that will check the validity of weapon IDs. ```pawn native bool:IsValidWeapon(WEAPON:weaponid); ```

enhancement