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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP

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Fix: Avoid a update unstreamed cars by passenger sync This patch fixes cheat ability to update by passenger sync to unstreamed cars for player. Old SA:MP bug..

Basically I have added this to **OnGameModeInit**: `AllowNickNameCharacter('-', true);` Now in client, I set my nickname as "T-N-Z" but I can't connect to my own server, I get error message...

bug

The artwork:crc logs disappear after being added in open.mp. I can't check the CRC of my models, which is a serious issue for managing large servers with over 1000 models....

Hello, my suggestion is Add a new function named "ShowPlayerHead." When you shoot with weapon or use Katana, your head will dissapear. I have seen in previous versions this existed,...

enhancement
client

**Describe the bug** There are a couple of problems in omp server behavior which produce false detections for the server-side anticheat and actually can be (and should be) fixed on...

bug

This PR checks if no arguments were passed when attempting to (re-|un-)load a (filter-)script or gamemode and prints a help message instead of just failing to load the script.

I would like to request the addition of a function SetPlayerAttachedObjectForPlayer in YSF to OpenMP.

enhancement

Have you ever thought about synchronizing the traffic lights and fires server sided? It would be a good shot.

enhancement

My server crashes 3 times with the same gdb output. OS: Debian 11 omp version: 1.3.1.2748 I've tried using [this omp version](https://github.com/openmultiplayer/open.mp/actions/runs/11611054690) but the crashes still occur with the same...

**Is your feature request related to a problem? Please describe.** Currently if you attempt to show the players current zone name (eg "Old Venturas Strip", "Ganton", "Gant Bridge") you would...

enhancement