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syncRotation in AttachPlayerObjectToObject() has no effect
Describe the bug According to the documentation, the function AttachPlayerObjectToObject() has a parameter syncRotation, which defaults to true. However, I noticed that setting this parameter to false has no effect. If I'm interpreting the code correctly, the parameter isn't actually passed on, and in the implementation, it's always set to true.
To Reproduce Link to Wiki AttachPlayerObjectToObject(playerid, objectid, parentid, Float:offsetX, Float:offsetY, Float:offsetZ, Float:rotationX, Float:rotationY, Float:rotationZ, bool:syncRotation = true)
https://github.com/openmultiplayer/open.mp/blob/b4e4e99cada336252982be6a77ed4b08398301cd/Server/Components/Pawn/Scripting/Object/PlayerNatives.cpp#L56
https://github.com/openmultiplayer/open.mp/blob/master/Server/Components/Objects/object.hpp#L498
Expected behavior Setting syncRotation has a effect.
Release version Latest build