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Server crash on PlayerObject
trafficstars
My server crashes 3 times with the same gdb output. OS: Debian 11 omp version: 1.3.1.2748
I've tried using this omp version but the crashes still occur with the same output.
Thread 1 "omp-server" received signal SIGSEGV, Segmentation fault.
PlayerObject::advance (this=0x302e3900, elapsed=..., now=...) at /code/Server/Components/Objects/object.cpp:241
241 /code/Server/Components/Objects/object.cpp: No such file or directory.
#0 PlayerObject::advance (this=0x302e3900, elapsed=..., now=...) at /code/Server/Components/Objects/object.cpp:241
#1 0xf4c68149 in ObjectComponent::onTick (this=0x8fafa00, elapsed=..., now=...) at /code/Server/Components/Objects/objects_main.cpp:26
#2 0xf4c68277 in non-virtual thunk to ObjectComponent::onTick(std::chrono::duration<long long, std::ratio<1ll, 1000000ll> >, std::chrono::time_point<std::chrono::_V2::steady_clock, std::chrono::duration<long long, std::ratio<1ll, 1000000000ll> > >) () at /code/SDK/include/Impl/pool_impl.hpp:42
#3 0x08109e48 in Impl::DefaultEventDispatcher<CoreEventHandler>::dispatch<void, std::chrono::duration<long long, std::ratio<1ll, 1000000ll> >, std::chrono::time_point<std::chrono::_V2::steady_clock, std::chrono::duration<long long, std::ratio<1ll, 1000000000ll> > >, std::chrono::duration<long long, std::ratio<1ll, 1000000ll> > const&, std::chrono::time_point<std::chrono::_V2::steady_clock, std::chrono::duration<long long, std::ratio<1ll, 1000000000ll> > > const&> (this=<optimized out>, mf=&virtual CoreEventHandler::onTick(std::chrono::duration<long long, std::ratio<1ll, 1000000ll> >, std::chrono::time_point<std::chrono::_V2::steady_clock, std::chrono::duration<long long, std::ratio<1ll, 1000000000ll> > >), args=..., args=...) at /code/SDK/include/Impl/events_impl.hpp:133
#4 Core::run (this=<optimized out>) at /code/Server/Source/core_impl.hpp:1418
#5 0x0810426b in main (argc=<optimized out>, argv=<optimized out>) at /code/Server/Source/server.cpp:153