RustRoguelike
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Freeze Animation Between Moves
Unity freeze animation when no animations to perform.
This is implemented, but it is hard to tell if it is correct. I think some tweaking is needed to get it to look correct.
The transition duration might be part of this- I assume this has to do with blending animations, but if it is too long maybe the animation doesn't completely play until the transition is already complete? Or the transition doesn't even finish before we freeze between movements.