RustRoguelike
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Spear attack range
Currently, using the spear while running only attacks the tile two tiles away in the direction of the attack. Ideally, it would cause an attack to occur both one tile away and two tiles away (but still not in the tile directly adjacent to the player's starting position.
It looks to me like this attacks the tiles two and three away when using the spear while running.
Can you check this again sometime? I did make some changes to fix issues with situations that spears get into.