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Abilities

Open nsmryan opened this issue 3 years ago • 3 comments

Add abilities as baseline things that you can do that are not class skills and are not related to items. All use energy.

These would be displayed above the skills, using "qwe". quit will be esc.

Examples: use energy to refill stamina perform an extra hard attack- maybe more stun, maybe destroy item, maybe break weapon (deadly strike) move three tiles instead of two

nsmryan avatar Mar 10 '22 04:03 nsmryan

I think that these abilities are in a good spot of feeling slightly expensive compared to the specific skills, but are conditionally life-saving.

MicroChasm avatar Mar 10 '22 06:03 MicroChasm

Another ability option could be to use an energy bit to restore 1 health. Possibly the +1 health could be combined with the full stamina one as well.

MicroChasm avatar Mar 10 '22 16:03 MicroChasm

Implementation: strong attack is like pressing Z, but adds a modifier sprint and push enter use mode. invigorate happens immediately

nsmryan avatar Jun 27 '22 01:06 nsmryan