multiplayer-community-contributions
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Community contributions to Unity Multiplayer Networking products and services.
I open an empty unity project and impot com.community.netcode.extensions by the git link (https://github.com/Unity-Technologies/multiplayer-community-contributions.git?path=/com.community.netcode.extensions) and I just rechieved lots of error about namespace not exist or no suitable method found...
https://github.com/Unity-Technologies/multiplayer-community-contributions/blob/095d1c78b77f405b44c9ff4ae20c3a01f6d3cddc/com.community.netcode.extensions/Runtime/NetworkDictionary/NetworkDictionary.cs#L77 'NetworkDictionary': cannot derive from static class 'NetworkVariableSerialization'
I have been trying to get the WebSocketTransport to work and have found a few issues so I wasn't sure if this was still being supported. There are issues with...
Basically it now works just like the ['official' version](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/blob/main/Assets/Scripts/Infrastructure/NetworkObjectPool.cs). * It's now a NetworkBehaviour, not a MonoBehaviour * It's a singleton * It uses the NetworkManager.Singleton instead of a m_NetworkManager...
I am using Netcode for GameObjects, but everytime I try to build it to WebGL, it gives a "RuntimeError: null function or function signature mismatch,RuntimeError: null function or function signature...
It seams that in unity 2021.2 variable Runtime doesn't exist and can be replaced with Module['dynCall_*']. In webSocket.jslib change all Runtime.dynCall('*1', *2, [*3, *4]) for Module['dynCall_*1'](*2, *3, *4)
* Unity 2020.3.25f1 * installed `com.community.netcode.transport.enet` via git url This transport is working fine on standalone and Android, but I'm having a lot of trouble getting it working on iOS....
kcp looks much better than enet, any research on that? https://github.com/skywind3000/kcp/blob/master/README.en.md
Hi, on web export, client connected event is not firing and client is disconnecting immediately (disconnected event is being called) My plyer object's `Start()` method: ```cs void Start() { print("Player.Start()");...
- Unity 2020.3.31f1, - Installed the "Netcode for Gameobjects" package 1.0.0-pre.6 via github url - Now trying to install the photon transport package by using the url "https://github.com/Unity-Technologies/multiplayer-community-contributions.git?path=/Transports/com.community.netcode.transport.photon-realtime" - Getting...