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Community contributions to Unity Multiplayer Networking products and services.

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add a download link so we dont have to go through this garbage of installing git/github.

The [multipeer](https://github.com/Unity-Technologies/multiplayer-community-contributions/tree/main/Transports/com.community.netcode.transport.multipeer-connectivity) example mentions that: _Please notice that Multipeer Connectivity Transport can only run on an iOS device. It cannot run on your Mac. Therefore, when you want to debug...

So I used the scripts (network discovery folder) as it is except for the UI, Client is getting the list of servers but on selecting one server I think there...

Hiya, I've noticed an unexpected issue when trying to use `clientId`s with the SteamNetworkingSockets Transport. Unity's NetworkManager APIs use clientIds that appear to start 0-indexed, incrementing for each Client connection....

I used a fresh project with netcode for gameobjects, multiplayer tools, and im going to use the new input system. No code or anything in the project yet and i...

Hey there, i am using the FacepunchTransport and now i wanted to detect if the host himself lost internet connection and send him back to the main menu if so....

Unity 2021.3.14f1 Netcode for GameObjects 1.2.0 NetworkManager.Singleton.DisconnectReason returns an empty string when using response.Reason in the ApprovalCheck or NetworkManager.Singleton.DisconnectClient(clientId, "reason"). Also, after 10 seconds from the client rejection, I get...

Unity 2021.3.14f1 Netcode for GameObjects 1.2.0 NetworkManager.Singleton.DisconnectReason returns an empty string when using response.Reason in the [ApprovalCheck.](https://docs-multiplayer.unity3d.com/netcode/current/basics/connection-approval/index.html#sending-an-approval-declined-reason-networkmanagerconnectionapprovalresponsereason) Also, I get this error after setting response.Approved = false; ``` [Netcode-Server Sender=0]...

Hi there, I'm trying to use the Steam Networking Transport, however, I seem to be getting a “Join Code Not Found” error? The join code is definitely correct, and it...

I just stumbled across this while taking a look at the `LagCompensationManager` - there is a possible System.NullReferenceException in [Update:47](https://github.com/Unity-Technologies/multiplayer-community-contributions/blob/858f6df3273c70eb6193f489b36c46429164d9fa/com.community.netcode.extensions/Runtime/LagCompensation/LagCompensationManager.cs#L47) which will be caused when `networkManager` is null. The issue...