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Community contributions to Unity Multiplayer Networking products and services.

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in the script for Facepunch transport it just returns a 0 always no code or anything public override unsafe ulong GetCurrentRtt(ulong clientId) { return 0; }

add transport for PICO devices

In the "ExampleNetworkDiscoveryHud.cs" and "NetworkManagerHud.cs" files, there's a using Unity.Netcode.Transports.UNET that serves no apparent purpose but is referencing UNET, which was removed from Unity a while ago. This causes the...

Unity 2021.3.25f1, macOS Ventura 13.4, Xcode 14.3.1, iOS 16.5. Netcode for GameObjects 1.4.0 + com.community.netcode.extensions from [main](https://github.com/Unity-Technologies/multiplayer-community-contributions) I am using the example [NetworkDiscovery code listed in the docs here](https://github.com/Unity-Technologies/multiplayer-community-contributions/tree/main/com.community.netcode.extensions/Runtime/NetworkDiscovery) Building...

I created Linux dedicated ssl sertifacted server and webGl client, both with websocket transport and unity netcode for GO, and use 443 port with secure connection on client, but i...

Sometimes when the browser tab is closed a few error messages will be thrown on the server and then a repeating error message which hangs the server completely. Generally clients...

We started to get this error after upgrading our project from Netcode version `1.2.0` to `1.5.2`. This doesn't occur with Unity Transport when running two instances of the project on...

- Am I know this probably a silly question but I've been trying to use the object pool here to spawn bullets for the players and despawn them when they...

When initialising a NativeDictionary as part of class initialisation, scene objects do not get disposed of when entering and exiting the editor player. Objects initialised on play (e.g. in Awake)...

Hi, Im getting this error on Server when Client is Searching for a Server, this on Both Apple M1 and Windows. port on NetworkManager: 7770 and local IP Port on...