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fix:Unity WebGL throws Error: "ReferenceError: Runtime is not defined"

Open cdle opened this issue 3 years ago • 2 comments

It seams that in unity 2021.2 variable Runtime doesn't exist and can be replaced with Module['dynCall_*']. In webSocket.jslib change all Runtime.dynCall('*1', *2, [*3, *4]) for Module['dynCall_*1'](*2, *3, *4)

cdle avatar Jul 13 '22 07:07 cdle

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unity-cla-assistant avatar Jul 13 '22 07:07 unity-cla-assistant

I hobbled together a somewhat hotfix version to get client reconnect working and have it work in the editor to support reconnect as well.

https://github.com/nicholas-maltbie/multiplayer-community-contributions/tree/webgl-patch

Would this be a good PR to consider adding to the project?

I have a working example I've tested locally and via the browser here https://github.com/nicholas-maltbie/NetworkStateMachineUnity

nicholas-maltbie avatar Nov 22 '22 09:11 nicholas-maltbie