multiplayer-community-contributions
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Community contributions to Unity Multiplayer Networking products and services.
Hi, I've experienced an error where the function `StartClient` returns `true` whereas the client is not actually connected. In the file Netcode.Transports.WebSocket.WebSocketTransport, line 122, there is a `return true;` I've...
When I was trying to use websocket to connect to server, I've noted that if I try to connect as client on an inexistant server, the code returned true and...
I need to switch to Ruffles because it has some functionality I would like to use. Will this be more performant, less performant or maybe the same as the default...