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Community contributions to Unity Multiplayer Networking products and services.

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The RufflesTransport allocates a new SocketConfig everytime needed: https://github.com/MidLevel/MLAPI.Transports/blob/master/RufflesTransport/RufflesTransport.cs#L215 There should be a way to modify the SocketConfig from outside the class so that for example packet merging can be...

contributions welcome
type:feature

Hello all, I am using Unity 2021.3.11f1 and have installed Netcode for Gameobjects (1.0.2) and Multiplayer Tools (1.0.0) via Packet Manager. Currently I'm trying to install the Facepunch transport, but...

When I host my server, I get 3 errors. I have no code so far, and have no idea how to fix these. `NullReferenceException: Object reference not set to an...

Currently, my project contains a server app and a client app (they are from different Unity projects but they could communicate with each other using Netcode for GameObjects). The NetworkDiscovery...

In NGO 1.5.1, NetworkVariableSerialization.Read(reader, ref key) takes ref rather than out. Network Dictionary should be updated to something like: ``` public override void ReadField(FastBufferReader reader) { m_Keys.Clear(); m_Values.Clear(); reader.ReadValueSafe(out ushort...

I found that the console traces an error saying that the Pointer_stringify method is deprecated. So I updated the file "JSWebSocketClient.jslib". ``` var LibraryWebSocket = { $state: { url: null,...

When a steam user connects to my host, the facepunch transport logs just output "0"

So i am trying to modify the FacepunchTransport.cs in a way i can simply get peoples steamid per connectionID in a way they cannot spoof it that easily. But i...

workaround/possible fix: https://github.com/Unity-Technologies/multiplayer-community-contributions/issues/245