multiplayer-community-contributions
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Community contributions to Unity Multiplayer Networking products and services.
OnServerFound of type ServerFoundEvent : UnityEvent only works in Unity Editor? Because in ExampleNetworkDiscoveryHud the discoveredServers dictionary isn't being populated in runtime builds.
I'm having trouble configuring websockets using a URL instead of an IP address. It works fine when using the IP address and I've confirmed the port is open and the...
Did a WebGL build with a relatively simple test project, using WebSocket transport. Netcode 1.0.2, Unity 2020.3.37 I set the port to 7700 and the ConnectAddress to "0.0.0.0" to listen...
This happens when trying to call StartClient() the port is set to 7700 and the url to 127.0.0.1. My code has been tested with Unity Transport and it works well....
Library\PackageCache\com.community.netcode.transport.steamnetworkingsockets@e9f53f86a0\Runtime\SteamNetworkingSocketsTransport.cs(249,35): error CS0029: Cannot implicitly convert type 'byte[]' to 'System.ArraySegment' After install i receive that error in console Unity 2020.3.42f1, Netcode 1.2.0
I followed the steps mentioned in the readme, and I am receiving these errors. Keep in mind I tried it in an empty project  I receive these 2 errors...
I would like to create a multiplayer game using Netcode for GameObjects on WebGL. I understand that the built in transports are not supported. At the home page for netcode...
Hello, I am having an issue with Lobby.Leave() in my game, when calling it, Lobby.IsValid is still true, and I can't join any other lobbies. Here is my Disconnect function:...
changed usage of NetworkVariableSerialization read and write methods to use the new api. changed instances of m_NetworkBehaviour to GetBehaviour(). changed MarkNetworkObjectDirty() to use the base method MarkNetworkBehaviourDirty() changed instances of...