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An efficient and versatile input system for Unity.

Results 127 InputSystem issues
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### Description Add a new `RacingWheel` generic device class. ### Checklist Before review: - [x] Changelog entry added. - Explains the change in `Changed`, `Fixed`, `Added` sections. - For API...

waiting-for-review

### Description If binding resolution triggers (due to adding new device, etc) when `InputActionTrace` is used on `InputAction` from `InputActionAsset`, we fail with debug exception that the provided object in...

### Description Imagine a panel containing a single selected button, where pressing the escape key should dismiss the panel. The most intuitive way to implement this is to wire up...

### Description 2019.4, 2021.2 are EOL

[Jira](https://jira.unity3d.com/browse/ISXB-25) [Issue Tracker](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-25) ### Description Renaming an input action in the input action asset editor would consider the item being renamed for uniqueness, instead of ignoring it, so an input...

### Description This is mostly a base to build new input asset functionality using UIToolkit.

### Description -Add Save and Auto-Save buttons to the new Editor -Also required adding support for recreating the UI after domain reloads ### Changes made - Save() function added to...

### Description UIToolkit versions of the action maps and actions/bindings columns in the input actions editor as they were in the IMGUI input actions editor.

### Description Demonstrate the following: 1. Load an existing, unmodified Unity project (let's say "2D Roguelike") as is. 2. Add the input system through the package manager. 3. See zero...