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An efficient and versatile input system for Unity.

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### Description _Please fill this section with a description what the pull request is trying to address._ ### Changes made _Please write down a short description of what changes were...

### Description Performance improvements. Some are very small, which I think should be considered since input is a big part of every game. ### Changes made - Use string.Equals instead...

waiting-for-review

### Background and Motivation While the new input API tries to funnel users towards the frame-based approach to input (IsControlPressed/IsActionPressed etc), sometimes you just need to use events. The core...

api-proposal
api-ready-for-review

### Description Fixes a couple copy/paste issues in the UITK Editor in which pasted bindings appeared at the top of the list instead of the bottom. ### Changes made Modified...

### Description Fix for ProjectWideActionsExample scene (avoid dereferencing deleted GameObject) o Ensure InputAction callbacks are removed on MonoBehaviour destruction o The callbacks were dereferencing the script's cube GameObject (after the...

### Description This branch introduces improved asset management of .inputactions files open in editors and fixes a bug where pressing Save Asset in Input Action Editor window would throw an...

work in progress

### Description Improve documentation around action type and control type selection https://jira.unity3d.com/browse/ISX-1834 ### Changes made Added a section describing action type and control type in the Actions Editor page.

### Description Fix for [ISX-1823](https://jira.unity3d.com/browse/ISX-1823). ### Changes made This was previously not working because the Paste command would only apply to the relevant Action Maps/Actions List/Tree, so if neither of...

### Description The params parameter can be misleading and the method does not make sense. Additionally, checking for a null value is not necessary, as with params, it is always...