InputSystem
InputSystem copied to clipboard
An efficient and versatile input system for Unity.
### Description _Please fill this section with a description what the pull request is trying to address._ ### Changes made _Please write down a short description of what changes were...
### Description Performance improvements. Some are very small, which I think should be considered since input is a big part of every game. ### Changes made - Use string.Equals instead...
### Background and Motivation While the new input API tries to funnel users towards the frame-based approach to input (IsControlPressed/IsActionPressed etc), sometimes you just need to use events. The core...
### Description Fixes a couple copy/paste issues in the UITK Editor in which pasted bindings appeared at the top of the list instead of the bottom. ### Changes made Modified...
### Description Fix for ProjectWideActionsExample scene (avoid dereferencing deleted GameObject) o Ensure InputAction callbacks are removed on MonoBehaviour destruction o The callbacks were dereferencing the script's cube GameObject (after the...
### Description This branch introduces improved asset management of .inputactions files open in editors and fixes a bug where pressing Save Asset in Input Action Editor window would throw an...
### Description Improve documentation around action type and control type selection https://jira.unity3d.com/browse/ISX-1834 ### Changes made Added a section describing action type and control type in the Actions Editor page.
### Description Fix for [ISX-1823](https://jira.unity3d.com/browse/ISX-1823). ### Changes made This was previously not working because the Paste command would only apply to the relevant Action Maps/Actions List/Tree, so if neither of...
### Description The params parameter can be misleading and the method does not make sense. Additionally, checking for a null value is not necessary, as with params, it is always...