InputSystem
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An efficient and versatile input system for Unity.
### Description Spike illustrating (with a minimal example) how to move responsibility/code from package down to module when it cannot be dictated by package anyway or is not a package...
### Description Exploring uielements dependency. ### Testing status & QA _Please describe the testing already done by you and what testing you request/recommend QA to execute. If you used or...
### Description Added support for TrackedDevice event source for InputForUI. ### Testing status & QA Needs to be tested in the context of this XRI package PR: https://github.com/Unity-Technologies/com.unity.xr.interaction.toolkit/pull/967 ### Overall...
### Description _Please fill this section with a description what the pull request is trying to address and what changes were made._ TODO Convert list into foldout to not steal...
### Description Made a draft implementation of a Profiler Module for the Input System based on lack of observability to work as an aid in understanding system mechanics. Hopefully could...
### Description Issue stems from having one of the interaction release early, causing the other to become the dominant interaction, then said other interaction releases. When the first is released,...
### Description Fixes the following bug: https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-90349 When using the IPointerDownHandler (OnPointerDown method) with the New Input System, the eventData.pointerId for any mouse button is always the same, corresponding to...