InputSystem icon indicating copy to clipboard operation
InputSystem copied to clipboard

An efficient and versatile input system for Unity.

Results 127 InputSystem issues
Sort by recently updated
recently updated
newest added

### Description Spike illustrating (with a minimal example) how to move responsibility/code from package down to module when it cannot be dictated by package anyway or is not a package...

### Description Exploring uielements dependency. ### Testing status & QA _Please describe the testing already done by you and what testing you request/recommend QA to execute. If you used or...

work in progress

### Description Added support for TrackedDevice event source for InputForUI. ### Testing status & QA Needs to be tested in the context of this XRI package PR: https://github.com/Unity-Technologies/com.unity.xr.interaction.toolkit/pull/967 ### Overall...

### Description _Please fill this section with a description what the pull request is trying to address and what changes were made._ TODO Convert list into foldout to not steal...

work in progress

### Description Made a draft implementation of a Profiler Module for the Input System based on lack of observability to work as an aid in understanding system mechanics. Hopefully could...

### Description Issue stems from having one of the interaction release early, causing the other to become the dominant interaction, then said other interaction releases. When the first is released,...

### Description Fixes the following bug: https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-90349 When using the IPointerDownHandler (OnPointerDown method) with the New Input System, the eventData.pointerId for any mouse button is always the same, corresponding to...