InputSystem
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An efficient and versatile input system for Unity.
### Description When we disable a behaviour, the touch pointer no longer gets removed twice. ### Changes made Added code to prevent the first removal of the touch pointer (since...
### Description Make displayIndex usable for PenState. ### Changes made Use the displayIndex from PenState to get the target display ### Testing Tested on Android 14 ### Risk PenState not...
### Description _Please fill this section with a description what the pull request is trying to address._ ### Changes made _Please write down a short description of what changes were...
### Description Fix for https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-845 ### Testing status & QA _Please describe the testing already done by you and what testing you request/recommend QA to execute. If you used or...
### Description Tentative fix for context menu issue in Input Action Editor. ### Testing status & QA Tested context menu when creating new input action asset on 6000.21f and 2022.3...
### Description Added documentation in Mouse.cs to specify the independent behaviour between position and delta. This is to help clarify ISXB-819 ### Changes made Added a few comment lines in...
### Description DRAFT PR to view diff ### Changes made _Please write down a short description of what changes were made._ ### Testing _Please describe the testing already done by...
### Description Attempt to support Configurable-enter-play-mode a.k.a. Fast-enter-play-mode. ### Changes made - Merged all changes since beginning of June into this branch which is a derivative from https://github.com/Unity-Technologies/InputSystem/pull/1915 which heavily...
### Description When using an OnScreenControl with default Control scheme with a Move Action it will trigger a Cancel event on every frame since if will autoswitch back to pointer...
### Description Add 2 new performance tests measuring frame times of all profiler markers found in the package. ### Changes made - one test where nothing at all happens -...