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Project settings input actions editor saving

Open jamesmcgill opened this issue 3 years ago • 0 comments

Description

-Add Save and Auto-Save buttons to the new Editor -Also required adding support for recreating the UI after domain reloads

Changes made

  • Save() function added to the InputActionsEditorState
  • This is called when button is pressed or on any change when Auto-Save is enabled
  • InputActionsEditorState has most of it's fields changed to SerializeFields to allow reloading after domain reload (with the exception of Dictionary and SerializedObject types, these need to be recreated).
  • Handle CreateGUI() after domain reload and recreate the State and UI.

Checklist

Before review:

  • [ ] Changelog entry added.
    • Explains the change in Changed, Fixed, Added sections.
    • For API change contains an example snippet and/or migration example.
    • FogBugz ticket attached, example ([case %number%](https://issuetracker.unity3d.com/issues/...)).
    • FogBugz is marked as "Resolved" with next release version correctly set.
  • [ ] Tests added/changed, if applicable.
    • Functional tests Area_CanDoX, Area_CanDoX_EvenIfYIsTheCase, Area_WhenIDoX_AndYHappens_ThisIsTheResult.
    • Performance tests.
    • Integration tests.
  • [ ] Docs for new/changed API's.
    • Xmldoc cross references are set correctly.
    • Added explanation how the API works.
    • Usage code examples added.
    • The manual is updated, if needed.

During merge:

  • [ ] Commit message for squash-merge is prefixed with one of the list:
    • NEW: ___.
    • FIX: ___.
    • DOCS: ___.
    • CHANGE: ___.
    • RELEASE: 1.1.0-preview.3.

jamesmcgill avatar Apr 20 '22 15:04 jamesmcgill