InputSystem
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An efficient and versatile input system for Unity.
### Description Removes the header title from UITK editor window when used outside Project Settings. Improves styling of header title in Project Settings. ### Changes made Removes the header title...
### Description Note that this branch is a sub-branch of https://github.com/Unity-Technologies/InputSystem/pull/1822 and hence it contains all changes from that PR but also contains additional fixes called out under *Changes made*...
### Description Clarifying that action event execution order is undefined. https://jira.unity3d.com/browse/ISXB-389 https://jira.unity3d.com/browse/ISXB-371 https://jira.unity3d.com/browse/DOCF-3908 ### Changes made Added notes to multiple pages warning users that event execution order is undefined and...
### Description We have had a select few bugs around IME input recently and I thought it would be a good idea to have a sample scene which doubles up...
### Description This fix is intended to fix reported behaviour in [ISXB-699 ](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-699). ### Changes made Modified behaviour when action reference is not set or when binding count is zero...
### Description _Please fill this section with a description what the pull request is trying to address._ ### Changes made _Please write down a short description of what changes were...
### Description In `DelegateHelpers.InvokeCallbacksSafe_AnyCallbackReturnsTrue`, returning true bypasses unlocking the callback array. This causes an error when a Player Input that has been auto switched is deleted, and then a Player...
### Description Continuation of work from #1120 Unity historically was using fixed size IME event type with 64 characters, which is not sufficient in some cases, like complex emojis. Some...
### Description Existing shortcut key support falls a bit a short of being useful: * When shortcutKeysConsumeInput is off, there is basically no shortcut key support at all. Shift+B will...
### Description Merging #1360