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An efficient and versatile input system for Unity.

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### Description Behaviour can be unexpected when actions use a different ordering of actions. Updated docs to warn the user of this. [ISXB-221](https://jira.unity3d.com/browse/ISXB-221) ### Changes made Paragraph added to docs....

### Description When the editor is restarted, pending import operations and windows are closed. The dialog has added information to inform the user of this. [ISXB-608](https://jira.unity3d.com/browse/ISXB-608) ### Changes made Modified...

### Description 2023.2 is EOL & 6000.0 is to be released soon.

### Description Input UI Integration page improvements https://jira.unity3d.com/browse/DOCF-5403 The information on UI Support is jumbled and confusing. A large number of random 'notes'.  Needs significant re-org into overview, task, reference...

### Description _Please fill this section with a description what the pull request is trying to address._ ### Changes made _Please write down a short description of what changes were...

work in progress

### Description FIX: ISXB-543 GamepadButton property drawer now has consistent behaviour for which aliased enum value is selected and drop-down shows alias mapping. https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-543 Original contribution by @ppandi-rythmos in https://github.com/Unity-Technologies/InputSystem/pull/1860...

### Description [Case ISXB-544] (https://jira.unity3d.com/browse/ISXB-544) The GamepadButton enum has aliased enum members, and when detected by Unity as enum exposed as field and uses default property drawer, it causes confusing...

ignore-replaced-by-other-pr

### Description A tentative fix, given no known repro, for [ISXB-724](https://jira.unity3d.com/browse/ISXB-724). ### Changes made Added early returns in cases we'd otherwise crash. ### Checklist Before review: - [x] Changelog entry...

### Description Improves the error logging for the issue [ISXB-691](https://issuetracker.unity3d.com/issues/exceeded-budget-for-maximum-input-event-error-appears-when-entering-play-mode-if-setting-inputsystem-dot-settings-dot-maxeventbytesperupdate-to-more-than-0) with the amount of events processed by device. ### Changes made PR adds a way of accumulating the total amount...

### Description Reduce FastMouse calls to get the current time (one of them is redundant). ### Changes made **FastMouse.OnNextUpdate**() makes two calls to **InputState.Change**() - one each for delta and...