BleuRaven
BleuRaven
Oh! I know this issue, in fact I already fixed it, but the version was never released. I'm sorry for that. It fixed in Version 4.4.4: - Fixed: All lods...
Hello @herask, I'm not sure to understand, you can already set a custom export path in the export settings and the exported mesh "remembers" its destination folder in the additional...
Hello @herask , Ok I see, unfortunately, I think implementing per-object persistent export paths would make the add-on more complex for relatively little gain. However, I’ll take a look to...
You are right I will try to add that in the next version.
Hello @tarnishablec Thanks for the file I will try very soon. The addon should not rename any bones, maybe you have a plugin that do it in Unreal Engine? Also...
Sorry for the delay, I just check and it look like a name clash between the bone "head" and the object "Head" in the FBX format. To fix you need...
Btw that not an issue with the new glTF format.
Yes it look like. Since Unreal Engine 5.5 all FBX import use the new Interchange pipeline added in Unreal Engine 5.1. If you try to import "Head_Base" part in 5.0...
Hello, I close this issue now, because it from the FBX importer I can't really fix it.
Hello! You can give me more details? - The version of the addon - The version of Blender - How you download / install it - And the full error...