Unexpected renaming of head bone
I was exporting a UEFN_Mannequin skeletal mesh from blender to unreal, but head bone name was renamed from "head" to “head1” with no reason
https://mega.nz/file/pPlDGRrS#pKZ7XmA4CG2wuXQwbFdfl_YacJiskQvqeg0lZGJPja8 this is the blend file if you want some test
Hello @tarnishablec Thanks for the file I will try very soon. The addon should not rename any bones, maybe you have a plugin that do it in Unreal Engine? Also what version of the engine are you using ?
Hello @tarnishablec Thanks for the file I will try very soon. The addon should not rename any bones, maybe you have a plugin that do it in Unreal Engine? Also what version of the engine are you using ?
Using 5.5, also appears in 5.6 plain project
Sorry for the delay, I just check and it look like a name clash between the bone "head" and the object "Head" in the FBX format. To fix you need to rename the object "Head"
Btw that not an issue with the new glTF format.
Sorry for the delay, I just check and it look like a name clash between the bone "head" and the object "Head" in the FBX format. To fix you need to rename the object "Head"
Thanks for checking, it seems like a bug of unreal engine's fbx importer? I just test importing fbx in Cascadeur It works with no issue.
Yes it look like. Since Unreal Engine 5.5 all FBX import use the new Interchange pipeline added in Unreal Engine 5.1. If you try to import "Head_Base" part in 5.0 you will get this error in the logs.
LogFbx: Loading FBX Scene from C:/Users/BleuRaven/Downloads/ExportedAssets/SkeletalMesh/UEFN_Mannequin/SKM_Head_Base.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Warning: Not valid bind pose for Pose (Mesh.005) - Node Head : The relative matrices do not match
LogFbx: Warning: Getting valid bind pose failed. Try to recreate bind pose
LogFbx: Valid bind pose for Pose (FbxSDKBindPose) - Head
LogFbx: Warning: Recreating bind pose succeeded.
LogFbx: Warning: Bones digested - 96 Depth of hierarchy - 15
LogSkeletalMesh: Section 0: Material=0, 1072 triangles
LogEditorFactories: -- imported successfully
FBXImport: FBX File Loading: Found name clash, node 'head' was renamed to 'head1'
LogSkeletalMesh: Building Skeletal Mesh SKM_Head_Base...
LogSkeletalMesh: Built Skeletal Mesh [0.01s] /Game/ImportedBlenderAssets/SKM_Head_Base.SKM_Head_Base
Hello, I close this issue now, because it from the FBX importer I can't really fix it.