BleuRaven

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I could maybe make a script that can reproduce a level in Unreal based on the placement of objects in Blender, I would look for the next version https://trello.com/c/P2hjPAdZ/38-blender-for-unreal-engine-addon-24

Hey RobertMtx, I have trouble understanding the usefulness, In Unreal the model will import in the same way as a raw mesh, them you can place the model in level...

Oh I understand It is possible to create BluePrint in Unreal and assemble the imported objects instanced or not with a generated script. I noted but it's not a priority

Hey @vboudewijn Thanks for the report! That should work like in UE4. You use UE5 Early Access 2? You can send me the file? I will try on my side...

Hello, you still have issues?

Hey @3dcinetv I not yet publish the last release. You can try the last dev branch here: https://github.com/xavier150/Blender-For-UnrealEngine-Addons#download-and-installation-from-dev-branch

Hello all, Thank you for the report! I published a new preview version for fix this issue. v0.3.1 (Preview 2): https://github.com/xavier150/Blender-For-UnrealEngine-Addons/releases/tag/v0.3.1_preview2

> Yes. In the latest UE5 Preview 1 having similar issue as mentioned by @jaqus. (@xavier150, By the way, in the car scene example-Youtube Video, are you using plugin for...

Hello @CGDJay This may help: In Export type: select Not exported, ![image](https://user-images.githubusercontent.com/7216958/172743664-cc1c0ae1-924a-49ff-8fbe-f82d683e8494.png) That will not export the objects that are parented with this.

Hello @KingKong19100 You still have issue? The shapes keys are imported in the skeletal mesh and key animation with the anim files