Feature suggestion - remember export path for each individual asset
Hey, mate. I don't know if it's too much to ask, or if it's even doable, but here's the thing: I'm working on multiple assets which are going in Unreal, but are organized across various folders. While adjusting and fixing them as I work on them in UE, I have to constantly switch between folders in Static Mesh Export Path before sending them toward Unreal after adjusting. While absolutely no deal breaker it's annoying as hell.
Is it possible that each exported mesh "remembers" its destination folder? By default have the box be empty or have some default path, but let it remember where it was user assigned?
Thx! Excellent work so far...
Hello @herask, I'm not sure to understand, you can already set a custom export path in the export settings and the exported mesh "remembers" its destination folder in the additional data json file that used to import in Unreal Engine. Do you have an exemple of the change you need to do for the export?
I mean this box here. You set export path, you export model, everything is fine. In my case I have different paths for different types of modules, like interior walls, exterior walls, roof, etc... When I make an adjustments on different types of modules I have to change export path for every type of module I'm going to update.
For instance, I changed width of exterior walls, enter Exterior Walls folder path, export. Then I have to change interior walls, and before exporting them I have to change export path to Interior Walls folder. Which isn't an issue in on itself, but constantly going back and forth while reiterating, frequent changing export path does get a bit tedious, especially when I forget to do it and a bunch of assets end up in a wrong directory.
That's where I got the idea that it would be helpful if each exported object could remember where it was exported the first time. That way I could make my adjustments, select everything and just hit Export on all of them instead of in groups, and they all end up in their relevant folders.
I hope this helps a bit. Again, it's not a big deal, it would just speed things up a bit and make the whole process tad less annoying. :)
Hello @herask ,
Ok I see, unfortunately, I think implementing per-object persistent export paths would make the add-on more complex for relatively little gain. However, I’ll take a look to see if it’s possible to add a small option that lets you define an absolute export path directly on the object.
In the meantime, I recommend using the “folder” option on the object itself.
For example, you can set the export path to something like: C:\Export\
Then for your objects you set the sub folder:
Object A -> Walls_Interior
Object B -> Walls_Exterior
This way, you can keep all your exports organized without having to change the global path each time.
And you can set path too: Path/To/My/Walls_Exterior. So that should work if you if you don't have to change the root disk.
Or you can also use separate .blend files for different asset types, one for exterior walls, one for interior walls, etc.
No problem, mate! As I said, it's not a big deal. Thank you!