BleuRaven

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Hello! I checking the old issues on github. You still have this issue? if yes you can send me the blend file ?

Hello! You have an exemple? My addon already support absolute paths. I use it to export assets in temp folder ![image](https://github.com/user-attachments/assets/5bd6dd1c-f4b1-4012-aa28-792e5a3302dd)

Hello! That not is really possible the collections are already at center by default. You have an example of what you want to do ?

You can send me the blender file? I will look about

Hello sadly that not possible. I recommend you make two trees in your armature. One for the deformable bones only and one for the rigs bones.

Hello, I just see this issue post, sadly Blender and Unreal don't manage the twist in the same way, I will check and try to fix. Maybe you can also...

Hello! sorry for the delay, It took time because I need to work on the next version of addon at the same time. I was able to test in the...

Hey @Michael4Numbers Thanks for the file! I was able to reproduce the issue and partially fix it. I worked on it the full day. I think I'll finish the fix...

Hello @Michael4Numbers! It was was hard to understand all and it took time, but I was able to fix! The math behind is not perfect and I will have to...

Haha, I'm very glad all is working good now! :3 Since, I did some cleans and fixed bug in the Dev Branch, if you use the addon to export animations...