BleuRaven
BleuRaven
Hello! I checking the old issues on github. You still have this issue? if yes you can send me the blend file ?
Hello! You have an exemple? My addon already support absolute paths. I use it to export assets in temp folder 
Hello! That not is really possible the collections are already at center by default. You have an example of what you want to do ?
You can send me the blender file? I will look about
Hello sadly that not possible. I recommend you make two trees in your armature. One for the deformable bones only and one for the rigs bones.
Hello, I just see this issue post, sadly Blender and Unreal don't manage the twist in the same way, I will check and try to fix. Maybe you can also...
Hello! sorry for the delay, It took time because I need to work on the next version of addon at the same time. I was able to test in the...
Hey @Michael4Numbers Thanks for the file! I was able to reproduce the issue and partially fix it. I worked on it the full day. I think I'll finish the fix...
Hello @Michael4Numbers! It was was hard to understand all and it took time, but I was able to fix! The math behind is not perfect and I will have to...
Haha, I'm very glad all is working good now! :3 Since, I did some cleans and fixed bug in the Dev Branch, if you use the addon to export animations...