BleuRaven
BleuRaven
Hey @sacrish You need a single root bone in any case to have a correct export or Unreal will automatically add it. I recomand you to keep the rotation and...
Sorry for the delay. If I use the "Blender fashion" pointing upward with a roll at zero I get in Unreal Engine (Pitch=90.000000,Yaw=0.000000,Roll=0.000000) It also what I get with my...
Yes I understand the problem. I would have thought that Retargeting tools could fix this. Also it is much simpler if the animations are natively compatible especially if they come...
Hello! I added more info here: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Skeleton-&-Root-bone It just exemple presets as you did with the bone rotation.
You right, you can also use the Export Auto method if you need to export all actions or Prefix Method in your case 
Hello! I'm not a lot use this addon myself but I can look about update it if you use it
Hello @TeKett The wiki it still updated, what page are outdated? If it the first time you try my addon I recomand you to read the quick start pages -...
It manual. At the export you will keep the material slots, but you need to recreate the materials in Unreal Engine. [Unreal Engine Materials - Getting Started](https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-materials) Then in the...
Hello! this is maybe a bug with the installation, for Blender 4.2 the addon need to be installed from the Extention Panel. If you use a folder copy paste from...
Hello @ZeroNRG05 You can set the animation folder here:  It seam to work in the last versions. What version are you using ? 