Adrian Brock

Results 191 comments of Adrian Brock

>Did compile with this change and it seems work just fine, What change are you referring to? This is already possible. "color" is a mutable material property https://docs.blamejared.com/1.12/en/Mods/GregTechCE/Material/

> What change are you referring to? I see, the field is final in the actual code. ```` @ZenProperty("color") public final int materialRGB; ````

I tried this, but with GTCE 1.11.1.632. I found both grossular and molybdenite ore within about 100 blocks of spawn. I cheated a bit, I set the following in config/gregtech.cfg...

For reference the Mn and Mo veins are not modified by gregicality.

Since I was asked about this on a different bug report, I decided to do a little investigation. What I did was modify the GTUtility.getRedstonePower() method to print the requests...

GT is getting the blame because it is the one that initiates the chunk load. What is weird, is that to actually see what is in the chunk, I modified...

One thing I will add to the discussion, is that if this cable were hundreds of blocks long. The stacktrace would be massive with lots of "recursive" calls to getRedstonePower()...

Your crash report shows the same issue, something is adding, replacing or removing a tile entity during chunk loading. I still think the correct fix is move that initialisation of...

> We have an open PR to fix this, shame that people still have to have corrupt worlds from this when it's such an easy fix If you are referring...

> Since 1.12 forge is no longer supported, this is unlikely to ever get fixed. Another way to fix it would be introduce a core mod or mixin that modifies...