Adrian Brock

Results 191 comments of Adrian Brock

> The implementation is flawed by design, even the predicate itself shows that: you hard-coded flint tools there. I would love to be able to write ```` SWORD = addItem(0,...

Personally, I also find clutter in JEI horrible. But in this case, it actually makes it more usable. Currently if you want to make a tool, you have to click...

To resolve point (2) above I went ahead and added a creative tab for tools. The original "darmstadtium" tools are still also displayed in the main GTCE creative tab. I...

I believe the remaining issues now are: * The display of darmstadtium tools for the ore dictionary (visual glitch) * Hard coded recipes for additional tools in MetaTool being hard...

> The display of darmstadtium tools for the ore dictionary (visual glitch) As per the discussion on #1727 this visual glitch would be impossible to fix. To make the ore...

This is not just oil, it is any GTCE meta fluid. The issue is because the Minecraft material type is water. From gregtech.common.MetaFluids ```` BlockFluidBase fluidBlock = new BlockFluidClassic(fluid, net.minecraft.block.material.Material.WATER);...

I believe this was changed in #1331 because the original implementation was doing it wrong due to a vanilla minecraft "bug". https://github.com/GregTechCE/GregTech/blob/52b948d525a6c1d2e155374fe9e47033c086e4e3/src/main/java/gregtech/api/pipenet/block/BlockPipe.java#L141-L146 https://minecraft.fandom.com/wiki/Redstone_mechanics#Power According to the minecraft rules, cables are...

Incidently, I believe the above comment is wrong to blame vanilla code. The actual name "shouldCheckWeakPower" comes from mod developers making up deobfuscated names for minecraft methods.

In general I don't think it is a good idea to add items to base GTCE just on the off-chance they might be used in a modpack. But you can...

Just a guess, but maybe you hitting a variant of this zlib bug? https://github.com/madler/zlib/issues/613