pex-renderer
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SSAO is screen resolution dependent or broken?
No matter what the radius it looks bad

Seems ok in the postprocessing example?

ssaoIntensity=6
ssaoRadius=3
ssaoBlurRadius=0
ssaoIntensity=6
ssaoRadius=3
ssaoBlurRadius=1
This doesn't seem to be very depth aware. Also ssaoBlurSharpness does nothing.
ssaoBlurSharpness actually works, it just slider onchange had typo. It does influence only the edges of the mesh and bilateral blur is not good enough for small differences in depth like in the right mesh.
I'm reusing BilateralBlur from DOF so that might be a problem.
This SSAO is so much better http://marcinignac.com/experiments/blocks/demo/
