George Marques

Results 82 comments of George Marques

Hey! Thanks for the compliment, but I'm afraid I can't do much about this. As an author, I don't have control over the final product. The most I can do...

For instance, in the Amazon store page for the book there's a box below where you can report formatting issues: ![screenshot from 2018-08-06 12-15-02](https://user-images.githubusercontent.com/5599796/43725259-6d76259c-9972-11e8-93c7-0c02f609837c.png)

This project was more a proof-of-concept than anything. There might be improvements to be made upon it. Also, Godot 3.0 will feature [DLScript](https://godotengine.org/article/dlscript-here) which makes it much easier to write...

Sorry, I haven't touched this in ages. Seems be something with the AnimationTreePlayer that is buggy, as if I play the idle animation directly in the AnimationPlayer, it works fine...

I would like to update, but honestly I barely have time for this as it is, so I won't promise anything for now. I would appreciate if other contributors would...

Sorry, It's been quite a while since I've worked with Tiled. What are Tiled Worlds specifically?

Yeah, Tiled applies the isometric transform to everything, effectively changing the coordinate system. I need to make some tests, because I believe that applying such transform to collision shapes won't...

There's not any easy to solve this. The map converter would need to apply the transform to the shapes, but I'm not sure how Godot physics will behave. Maybe the...

Looks like it's still a problem then. If you can provide a small map that reproduces the issues it would be great.

I never optimized this for memory since I've never needed it, so there might be some room to improve. But if the issue is in Godot itself there's not much...