George Marques

Results 113 comments of George Marques

I realize even that won't be enough. Imagine a scenario like this: `scene_a -> script_a -> script_b -> scene_a`. When loading `scene_a` it will eventually ask to load `scene_a` again,...

BTW, thanks for all the reviews. I did kind of forget this during weekend (on purpose to rest) but in the next few days I'll address all the issues pointed...

I honestly have no idea. If I wrote this it was quite some time ago and together with a lot of other changes so it's very possible I misunderstood something....

I don't think this needs more discussion. It is a bug since the contents of a multiline expression should not consider indentation and it's a regression because it worked in...

@MystMagus feel free to open a PR with your change BTW.

This should be discussed in the proposal (https://github.com/godotengine/godot-proposals/issues/820) to keep all comments in the same place.

@DaGamingWolf there's no problem with `load()`, it works with the original path even if the file is technically not there. The difference is only if you list files in the...

Yes, it is still relevant. The major point is what @cdemirer said last: > A rule that seems to work: Dictionary keys shouldn't be more than 2 of {Mutable, Passed-by-Reference,...

So, technically I am the responsible for the UWP port. The problem is that I don't really have allocated time to look at those issues for now. Debugging UWP is...

> In this instance, for every built-in signal there are types, for custom signals the types are all '0'. > This is inconsistent behaviour as custom signals should have the...