George Marques

Results 17 issues of George Marques

Apparently Godot has some issues when converting float to int, making the detection not work correctly. Also, the flips are not translated correctly to the Godot system.

bug
help wanted

Two ways that this can be done: 1. Leave the original image like it is and use a shader to replace the pixels. 2. Read the every pixel from the...

enhancement
help wanted

The docs say that `getRefreshToken()` and `getAuthCode` should return a string or number `clientId` but if you return a number it errors out, because it compares strictly with the string...

bug

I'm not sure if I'm missing something but I tried the `mnist-cnn example in the same ways as the README, but the training fails an assert on line 51: https://github.com/attractivechaos/kann/blob/94a68cd18c0cfb4c40b80f85ab3d579a8b9063a5/examples/mnist-cnn.c#L51...

### Godot version 4.0.rc (8208060c2189f972dc08554ee54e5937368e2e96) ### System information Arch Linux ### Issue description Using the `Save As...` function in the script editor crashes with `DEV_ENABLED` builds because the reference count...

bug
topic:gdscript
topic:editor
crash

Dictionary and Arrays cannot be mutated anymore when using the `const` keyword.

documentation
cherrypick:4.0

### Godot version 4.0 (c1128e911ccd6f1e8c35646df804d894652a58f1) ### System information Arch Linux ### Issue description Read-only dictionaries can still have new keys added. The value for the new key isn't set (it...

bug
topic:core

Even in the case of errors. Fix #76054 Note: I did a check across the parser to see if any other of these would be missing and didn't find anything....

bug
topic:gdscript
cherrypick:4.1

For some annotation, strings arguments are validated. In such cases, we allow not found or not constant identifiers to be used as a string, because invalid values will raise error...

enhancement
topic:gdscript