George Marques

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I believe this will reintroduce the bug as it is.

I had instances of freezing as well, even when not saving. I did happen to have a debugger attached and with a pause I saw it froze on this line:...

I just noticed I have the same problem with Alacritty. It freezes randomly and with gdb I was able to see it stops in the same place (`xcb_wait_for_event`). I wonder...

@capnm the crash with "Save as" is unrelated. I reported it here: #74069

I just got a crash that I'm not sure if it's related to this, with the following message: ``` [xcb] Unknown sequence number while processing queue [xcb] You called XInitThreads,...

This is still happening to me randomly. I had to enable single window mode to stop it (so far it hasn't happened in single window mode).

The exclude addons setting is meant to end users to not have to see a bunch of warnings that come from the addons they use, since often those come from...

> But what am I talking about here, this seems to be a done deal. Everything can be changed. This is a new thing in Godot 4.0 which was just...

I agree with @akien-mga here, the member should be accessible before declaration of the local. That's the most intuitive and how it works in 3.x. It was broken by the...

Bringing this up again. I can accept this since it's more restrictive (and the alternative is already not working anyway). But one thing that we may discuss is what is...